
The first weeks of middle school are harder than anyone tells you.
Tales from the Middle lets students live the first day of middle school, and the weeks that follow, once, safely, so when it's real, they've already been there.
You know this kid. Maybe you were this kid.
She's being really rude, but I'm not good at confronting people. It makes me so sweaty.
For a lot of kids, that's just an ordinary Tuesday. The game meets them where they're already bracing and lets them walk through it once before it counts.
What Tales from the Middle actually is
A group project going sideways, the cafeteria, a fake profile made to look like you. The stuff that's actually wayyy harder than anyone warned them.
Kids choose how each character reacts. Both options are honest versions of a kid handling something hard, and the game never rewards one as the “good” one.
Standing up to the bully doesn't get a standing ovation. She turns her back and pretends not to care. Kids get to feel how that actually goes before it happens for real.
There's a portal, too. It's just the game's way of giving a kid a quiet moment to figure out what they actually believe, and it never leads.
Three kids figuring it out

The kid who goes along to keep the peace.
I'm not smart like my brother or rebellious like my sister. I'm just... Kai.
What kids come away with
Kids come away better able to picture what middle school will feel like, and a little more ready for it.
Note: this was a formative pilot showing promising early signals, and research is still underway.
What does the pilot actually involve?
Four steps between signing up and hearing back from your own students.
Sign-up
Join the waitlist
Sign up with basic information about who you are and what you teach.
About 2 minutesFit check
Complete the qualification form
Share your grade level, class size, tech access, and timeline in November so we can match you to the right pilot.
About 5 minutesKickoff
Connect with the Lead Researcher
Edward Metz, Ph.D., leads Tales from the Middle. This call walks through the game and sets expectations, with time for your questions, before it reaches students.
30-minute callIn the room
Host the pilot sessions
Run the game during your own class periods. Students take short surveys before and after, and your own feedback feeds directly into the design.
3–4 class periodsPilots are unpaid and run on your classroom's schedule.
The fine print, up front
For teachers & counselors
For families


